![]() I'm primarily a CG artist, and I always model everything in the real world, relative to human height. My question is could I somehow set up UFE where I can use the Unity scene files (like every other game) as levels so I can keep ALL of my lighting info?Īnd another thing that always bothered me is how touchy the physics are when you model your level based on real world scale and everything feels heavy as hell. ![]() I have been working on a game and grew frustrated because I would use Advanced GI and at runtime I would lose it all (kinda sucks). I do have some serious questions in regards to UFE 2: You can follow a 4 easy step procedure to have your project converted from 1.x to 2 in no time. This version was specially developed with backwards compatibility in mind. ![]()
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